using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
namespace Player_Manager
{
public partial class ScreenShotsPlayer : Form
{
FileInfo[] images;
DirectoryInfo di1;
int current = 0;
public ScreenShotsPlayer()
{
InitializeComponent();
di1 = new DirectoryInfo(@"e:\screenshots");
images = di1.GetFiles("*.bmp");
}
private void button1_Click(object sender, EventArgs e)
{
timer1.Start();
}
private void timer1_Tick(object sender, EventArgs e)
{
if(pictureBox1.Image!=null)
{
var img = pictureBox1.Image;
pictureBox1.Image = null;
pictureBox1.Image.Dispose();
}
current = (current >= images.Length - 1) ? 0 : ++current;
pictureBox1.Image = new Bitmap(images[current].FullName);
pictureBox1.Refresh();
}
}
}
I have a timer in the designer. When it was set to 100ms it was too fast. When it set to 1000ms as it is now it's too slow.
I have 1200 images that i play in the pictureBox. And i wonder what speed should be a normal speed ?
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